Logo designed by NeoDesign BR
FIRST
 
Home - Members - Mentors - Alumni - Sponsors - Challenge - Awards - History - Press - Outreach -
Workshops
- Club/Team - Impact - OR Teams - Contact - Forum - FIRST - Inventor
 
 


Home

Members

Mentors

Alumni

Sponsors

Challenge

Awards

History

Press

Outreach

Workshops

Club/Team

Impact

Inventor

OR Teams

Contact

Forum

FIRST

FIRST GAMES  

2007 Rack ’n' Roll

Watch the kickoff and the game animation: NASA site

Rack ‘n’ Roll is played by two (2) three-team alliances on a 54’x26’ 8” field with a center structure (Rack) containing 24 “spider legs.” To score, teams use three different types of tubes called “Keepers,” “Ringers,” and “Spoilers.” The game is made up of two scoring periods. The first period is “Autonomous” (the robots run without driver control) lasting 15 seconds. In the autonomous period, robots try to place a “Keeper” tube on one of the spider legs of the Rack using a color vision tracking system to find one of the four target lights at the top of the rack. Once placed, a “Keeper” tube may not be removed or “Spoiled.”

During the second period (2 minutes), the robots are driver controlled. In this period the teams will attempt to score more points by using the robots to add “Ringers” onto the spider legs or by “Spoiling” the opposing teams score by placing a black tube over the “Ringer.” Points are earned and scored exponentially by the number of consecutive Ringers and Keepers in a column or row. Alliances may score additional points if, by the end of the match, their robots are in their home zone.

2006 AIM HIGH

AIM HIGH - The object of the game is to attain a higher score than your opponent alliance by scoring balls in the center or corner goals, and/or by having ROBOTs on your platform or ramp at the end of the match. The game was similar to a basketball game.

Click here to watch the AIM HIGH Animation. For more information about the 2006 Aim High game, visit: FIRST KICKOFF and AIM HIGH Game

After 6 weeks of hard work, we are proud to introduce you to Esteban the Snail:

Esteban, the Snail

 

2005 TRIPLE PAY

TRIPLE PLAY: The object of the game is to attain a higher score than your opponent alliance by placing tetras on or into goals, getting three goals in a row capped with tetras, and/or having all three robots on an alliance in their end zone at the end of the match. Similar to tic-tac-toe game.

Click here to watch the TRIPLE PLAY Animation or read the Game and rules.

Meet Sir Forkelot:

Autonomous mode

 

Countdown to the 2007 Kickoff!!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

   

TOP

Copyright © Westview Robotics Team 1510